Interaction System
Interactions are context-sensitive actions available when clicking on a girl. What you can do depends on the room, time of day, and your stat tiers with that girl.
How Interactions Work
Tier Requirements
Each interaction may require certain stat tiers. For example, kissing Kara might require Affection tier 1+.
Rewards
Successful interactions give small stat changes (+1 or -1 to various stats).
AP Cost
Most interactions cost 1 AP. Some management actions (wardrobe, work assignment) are free.
Interaction Types
Talk
Basic conversation. Always available. Gives +1 affection.
Change Wardrobe
Change the girl's outfit. Requires obedience tier 1+.
Assign Work
Send the girl to work a job. Requires obedience tier 1+.
Assign Training
Assign an instructor to teach the girl a skill.
Monitor Training
Watch a training session. Reduces instructor bond, gives XP bonus.
Praise
Compliment the girl. Gives affection, sometimes obedience.
Scold
Reprimand the girl. Can increase fear and obedience.
Kiss
Kiss the girl. Requires affection or lust tiers.
Grope
Touch the girl sexually. Requires lust and obedience tiers.
Room Contexts
The context determines which interactions are available. It depends on the room and time of day.
| Room | Time-Based Contexts |
|---|---|
| kitchen | Early Morning: cooking|Late Morning: cooking|Default: cleaning_kitchen |
| diningroom | Late Morning: eating|Evening: eating|Default: relaxing |
| livingroom | Default: relaxing |
| bedroom | Evening: bedroom|Night: bedroom|Default: cleaning |
| batharea | Default: bathing |
| latrine | Default: latrine |
| hallway | Default: passing |
All Contexts
- cooking — Kitchen during morning
- cleaning — General cleaning activities
- eating — Dining room during meal times
- relaxing — Living room, dining room off-hours
- bedroom — Bedrooms during evening/night
- bathing — Bath area
- passing — Hallway encounters