Game Mechanics
Core systems that drive gameplay: time, rent, action points, and character interactions.
Time System
6 time periods per day, 7 days per week. Rest restores AP, sleep advances to the next day. Weekly rent of 500 gold drives the corruption arc.
Interactions
Context-sensitive actions based on room, time, and stat tiers. Talk, praise, scold, kiss, and more. Each costs AP and affects stats.
Stat System
4 stats with 7 tiers, cross-interactions, decay rules, and a permanent BROKEN state.
Training & Skills
Assign instructors, monitor bonds, manage XP progression across 14 skills.
Rent System
Weekly Rent: 500 gold, due every 7 days
Failure: Each unpaid week increments the rent_weeks_unpaid counter
Corruption: Unpaid rent triggers corruption events with the council official and Kara
Stages: 5 corruption stages, each requiring one more week of unpaid rent
Action Points
Base AP: 3 per day
Restoration: Full refill on sleep, +1 on rest, +1 from eating an apple
Costs: Most actions cost 1 AP. Mining costs 2 AP. Management actions (wardrobe, assignments) are free.
Items
Apple
Restores 1 AP
Start with 6
Rope
Useful for climbing or tying
Start with 1
Key
Opens something important
Axe
Chops wood
Sword
Useful for combat
Handcuffs
Restrains someone