Game Mechanics

Core systems that drive gameplay: time, rent, action points, and character interactions.

Rent System

Weekly Rent: 500 gold, due every 7 days

Failure: Each unpaid week increments the rent_weeks_unpaid counter

Corruption: Unpaid rent triggers corruption events with the council official and Kara

Stages: 5 corruption stages, each requiring one more week of unpaid rent

Action Points

Base AP: 3 per day

Restoration: Full refill on sleep, +1 on rest, +1 from eating an apple

Costs: Most actions cost 1 AP. Mining costs 2 AP. Management actions (wardrobe, assignments) are free.

Items

Apple

Restores 1 AP

Start with 6

Rope

Useful for climbing or tying

Start with 1

Key

Opens something important

Axe

Chops wood

Sword

Useful for combat

Handcuffs

Restrains someone